Post by Colby on Jul 2, 2015 14:09:43 GMT -5
I got bored and whipped up an edgic chart earlier. I didn't go back and look over Week 1 so I was going on memory when I made it. We should definitely discuss this because multiple opinions are better than just mine. I'll be editing the chart every week!
[Spoilered for size]
For those that don't what what it is, here's a quick edgic 101!
How Edgic Works
Step 1:
Ratings: OTT, CP, MOR, UTR and INV
INV - Invisible
1) Irrelevant, no confessionals or Julie Chen questions in the early episodes, little or no confessionals or Julie Chen questions in the mid to late episodes.
2) The player's editing was insignificant to any character development.
UTR - Under the radar
1) UTR means a character that is either underutilized or deliberately hidden (the trick is figuring out which). In story terms, they are kept out of focus. An UTR edit means the player may be seen, but they aren't seen doing or saying anything of major significance. Since showcasing players who do nothing isn't very entertaining, UTR edits do tend toward low visibility, but that needn't be the case.
2) Players who receive significant face time, but little to no speaking time.
3) The UTR Edit within an episode will typically be void of direct conflicts and character insight.
4) If the player gets some significant screen time, but doesn't do anything special, then you rate it UTR.
MOR - Middle of the road
1) MOR means something between UTR, CP, and OTT. They say and do enough to avoid UTR, but they're not emphasized caricatures or developed personalities. This is a holding episode for characters who could be CP, but the story didn't particularly involve them, or for normally UTR characters who couldn't escape inclusion in the story. As such, winners are often portrayed as MOR at some point in the story. However, a consistently MOR edit is not a good thing because these characters are more just kind of there.
2) Someone who gets an odd positive and negative mix, but not in an Over the Top manner.
3) If the player did something that you feel makes them better that UTR, but not enough to qualify for CP, then you rate MOR.
4) MOR can be used to describe characters who were mostly UTR with a fair amount of CP.
CP - Complex personality
1) CP means a character that is well-developed. Their editing has depth to it, and their choices are presented to the audience so that we get an insight into their thinking. We generally see their strengths and flaws. Not too surprisingly, these are the major players in the course of the game, and it is their choices that shape the story.
2) CP shows complexity of thought about the game, and or complex emotions that might be construed as Positive or Negative. "Players" like Dr Will, Roddy, Alison, or Erika, during the normal course of their editing, would in my mind be complex because they were always in the game. and many of their edits related directly to the strategic maneuvering in their tribe (successful or not).
3) Someone who expresses internal conflict over a situation, someone who expresses a "deep" or turbulent emotion like remorse, loneliness, or betrayal expressed intelligently and not like "You Sealed My Fate!" "No, I sealed your partner's fate;" someone who demonstrates a complex strategy or bold strategic move and their reasoning for it. There has to be something shown in interviews that contradicts what we've seen or adds conflict to the scenario.
4) If the player gets quality screen time and is either shown multiple times being strategic or shows a multi-dimensional side, then you go with CP.
OTT - Over the top
1) OTT means a character that is being characterized or simplified. In story terms, they are the villains and heroes, the ones we love to love or hate. A consistently OTT character is presented as a distraction to the other players. Of course, not all OTT players stay that way, and often an OTT player will go UTR for awhile if the editors want to bring them back to the main storyline as a more well-rounded character. Contrasting OTT edits in the same player (OTTN v. OTTP) generally mean a more complex edit over the course of the show.
2) OTT players are generally always edited in a Positive or Negative light.
3) A mixture of positive and negative editing ends up being neutral overall.
4) Usually lacking in strategy, or strategy not expressed with much internal conflict - but they can have lots and lots of conflict with other people; no remorse if N and no "evil" strategizing if P - only focusing on loyalty or saving one's own skin
Step 2:
Tone
PP) Extremely positive.
P) Positive.
No rating Static neutral
M) Dynamic Mixed neutral - If you think someone was noticibly P AND N within one episode.
N) Negative.
NN) Extremely negative.
Step 3:
Visibility: 1 to 5
(From a low of 1 to a high of 5)
Visibility Measures the amount of presence that a player had in an episode. Visibility includes confessionals, speaking time, face time, second person visibility and Julie Chen questions (JCQ).
1) Low visibility.
2) Medium low visibility.
3) Average visibility.
4) Medium high visibility.
5) High visibility.
For those that don't what what it is, here's a quick edgic 101!
How Edgic Works
Step 1:
Ratings: OTT, CP, MOR, UTR and INV
INV - Invisible
1) Irrelevant, no confessionals or Julie Chen questions in the early episodes, little or no confessionals or Julie Chen questions in the mid to late episodes.
2) The player's editing was insignificant to any character development.
UTR - Under the radar
1) UTR means a character that is either underutilized or deliberately hidden (the trick is figuring out which). In story terms, they are kept out of focus. An UTR edit means the player may be seen, but they aren't seen doing or saying anything of major significance. Since showcasing players who do nothing isn't very entertaining, UTR edits do tend toward low visibility, but that needn't be the case.
2) Players who receive significant face time, but little to no speaking time.
3) The UTR Edit within an episode will typically be void of direct conflicts and character insight.
4) If the player gets some significant screen time, but doesn't do anything special, then you rate it UTR.
MOR - Middle of the road
1) MOR means something between UTR, CP, and OTT. They say and do enough to avoid UTR, but they're not emphasized caricatures or developed personalities. This is a holding episode for characters who could be CP, but the story didn't particularly involve them, or for normally UTR characters who couldn't escape inclusion in the story. As such, winners are often portrayed as MOR at some point in the story. However, a consistently MOR edit is not a good thing because these characters are more just kind of there.
2) Someone who gets an odd positive and negative mix, but not in an Over the Top manner.
3) If the player did something that you feel makes them better that UTR, but not enough to qualify for CP, then you rate MOR.
4) MOR can be used to describe characters who were mostly UTR with a fair amount of CP.
CP - Complex personality
1) CP means a character that is well-developed. Their editing has depth to it, and their choices are presented to the audience so that we get an insight into their thinking. We generally see their strengths and flaws. Not too surprisingly, these are the major players in the course of the game, and it is their choices that shape the story.
2) CP shows complexity of thought about the game, and or complex emotions that might be construed as Positive or Negative. "Players" like Dr Will, Roddy, Alison, or Erika, during the normal course of their editing, would in my mind be complex because they were always in the game. and many of their edits related directly to the strategic maneuvering in their tribe (successful or not).
3) Someone who expresses internal conflict over a situation, someone who expresses a "deep" or turbulent emotion like remorse, loneliness, or betrayal expressed intelligently and not like "You Sealed My Fate!" "No, I sealed your partner's fate;" someone who demonstrates a complex strategy or bold strategic move and their reasoning for it. There has to be something shown in interviews that contradicts what we've seen or adds conflict to the scenario.
4) If the player gets quality screen time and is either shown multiple times being strategic or shows a multi-dimensional side, then you go with CP.
OTT - Over the top
1) OTT means a character that is being characterized or simplified. In story terms, they are the villains and heroes, the ones we love to love or hate. A consistently OTT character is presented as a distraction to the other players. Of course, not all OTT players stay that way, and often an OTT player will go UTR for awhile if the editors want to bring them back to the main storyline as a more well-rounded character. Contrasting OTT edits in the same player (OTTN v. OTTP) generally mean a more complex edit over the course of the show.
2) OTT players are generally always edited in a Positive or Negative light.
3) A mixture of positive and negative editing ends up being neutral overall.
4) Usually lacking in strategy, or strategy not expressed with much internal conflict - but they can have lots and lots of conflict with other people; no remorse if N and no "evil" strategizing if P - only focusing on loyalty or saving one's own skin
Step 2:
Tone
PP) Extremely positive.
P) Positive.
No rating Static neutral
M) Dynamic Mixed neutral - If you think someone was noticibly P AND N within one episode.
N) Negative.
NN) Extremely negative.
Step 3:
Visibility: 1 to 5
(From a low of 1 to a high of 5)
Visibility Measures the amount of presence that a player had in an episode. Visibility includes confessionals, speaking time, face time, second person visibility and Julie Chen questions (JCQ).
1) Low visibility.
2) Medium low visibility.
3) Average visibility.
4) Medium high visibility.
5) High visibility.